Super Moves: All of his Supers allow for virtually no oki Short for "Okizeme" Attacking an opponent about to wake up after they were knocked down, usually with meaty attacks or mix-ups., and his level 1 deals low damage without the extension.Įrror 1064: You have an error in your SQL syntax check the manual that corresponds to your MariaDB server version for the right syntax to use near 'colorful-text-4" >j.S" ORDER BY `cargo_MoveData_DBFZ`.`_pageID`,`car.' at line 1.His damage, while still serviceable, is also below average without them. Resource Hungry: Needs resources to maximize moveset.Risk management: His defensive tools (minus 214H) are extremely punishable on block or whiff, and require constant adaption to avoid being punished on them.Mix-up: Without assists, Goku's mix-up is linear, which makes it difficult to open up patient opponents with competent defense.Needs mindfulness: His options in neutral are often high-commitment as they have a lot of startup or recovery on whiff, notably 5S Guard All Startup 21 Recovery 26 Advantage -5 and 2S Guard All Startup 21 Recovery 30 Advantage -9. One must be very careful not to overextend with him. Inconsistent gameplan: UI Goku's gameplan is very reliant on his player's ability to correctly analyze their opponent.Tricky Pressure: Lots of ways to make opponents block forever or punish them should they get impatient, such as the Unencumbered Mind Guard - Startup - Recovery Total 59 Advantage - series and the ability to space himself out considerably with 5L.Consistent damage: Notably easy execution for his combos and assist extensions, even optimal ones.Should the opponent overcommit, tools like 6H Guard - Startup - Recovery Total 56 Advantage - will make them regret it. Powerful Neutral: Huge buttons and long-range pokes like 5S Guard All Startup 21 Recovery 26 Advantage -5 bless him to dominate the screen at will.Great Defense: Difficult to approach and pressure thanks to a plethora of defensive options, such as Embodied Light Guard All Startup 18 Recovery 29+10L Advantage -5 and an air-OK counter Super Guard Throw Startup - Recovery Total 70 Advantage -, among others.Infamous Autocombo: 5L Guard All Startup 7 Recovery 19 Advantage -9 and 5LL Guard All Startup 14 Recovery 17 Advantage -5 are enormous buttons with distinct properties that make for a particularly annoying autocombo.Play UI Goku if you enjoy being an underdog that likes to rely on unpredictable patterns to win and revels in hype moments. Even if they're not quite the best, he still very much has the tools to compete with the cast, featuring a little bit of everything, so if you are dedicated to the character, he will absolutely get you results. Rest assured, however, that UI Goku is NOT a lost cause. All these factors render him Ultra Extinct at higher levels of play. To rub salt on the wound, he's not even the best defensive character. His neutral is very committal, his pressure is easier to deal with than most, his reward is comparatively very low, and his Level 3 gives virtually no oki. Unfortunately, these days, UI Goku finds himself outclassed by a good portion of the cast on practically everything mentioned above. UI Goku is the kind of character that will capitalize on his opponents' mistakes and bad habits in the most annoying fashion possible, and he will do it while providing solid support to his team too, through his amazing B assist Guard All Startup 35 Recovery - Advantage +30 and his Level 2 DHC. UI Goku has one of the safest frame 4 reversals in the game Guard All Startup 18 Recovery 29+10L Advantage -5, several Guard All Startup 12 Recovery Total 77 Advantage -31 ways Guard Throw Startup - Recovery Total 70 Advantage - to invalidate safejumps and left/right mixups, brutal callouts Guard - Startup - Recovery Total 56 Advantage - to careless projectile spam, and even a unique tech option that punishes opponents for simply dropping combos. The most notable thing about him is his defensive capabilities. His neutral game is fairly straightforward with great effective range and the ability to ignore zoning, and once he gets in, his pressure is simple but strong and unique due to the extra options Unencumbered Mind Guard - Startup - Recovery Total 59 Advantage - gives him. Goku (Ultra Instinct), referred to as UI Goku by the community, is an easy-to-pick-up character that uses his quirky moveset to disrespect his opponents and condition them into striking back when they shouldn't.
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